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Overview
The MiNTaS system facilitates the conduct of realistic training of tactical Naval Operations in a simulated multi dimensional environment. Essentially, it comprises of a network of computers distributed in player cubicles, and a Game Control station. The cubicles can be configured to simulate ships, submarines, aircraft or C3I centres. The Game Controller defines a scenario comprising the gaming area, atmospheric and oceanographic conditions, composition of participating forces, inventory of sensors and weapons, initial positions, mission goals and constraints.
Gaming Area

The primary purpose of the MiNTaS is to practise naval command teams in the application of tactical doctrines.


High Fidelity system
To provide the required degree of realism, tactical simulators must necessarily emulate their real life counterparts as precisely as possible. To this end, all conceivable parameters have been taken into account while designing the component models of the MiNTaS system.
Platform Dynamics
Platform dynamics such as acceleration, deceleration, turning rates, fuel consumption in different conditions etc have been taken into account. Characteristics like dimensions, variation of cross section with aspect, and the heights of various sensors have also been considered.
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The salient features of MiNTaS are: -
- PC based system working on LAN
- Detailed Database and Scenario Generation Facility
- Authentic Depiction of Coastline, Depth & Topography for a wide area
- Logistics Model capable of simulating replenishment and repair
- Environmental and Hydrological Modelling
- Exhaustive Briefing and debriefing features
- COTS based
Hardware Architecture
12 student cubicles with 4 workstations each
2 OTC cubicles with 5 workstations each
2 command cubicles with 6 workstations each
Software Architecture
The simulation runs on Windows OS. Software architecture is based on Distrubuted Interactive Simulation protocal.

Sensors
Sensors have also been realistically modelled in the MiNTaS system. Radar, sonar, electronic warfare systems, IFF, IR, MAD, satellite, and visual sensors are available. Physics based modelling ensures a high degree of fidelity.
Weapons
Weapons can be of the tracked or non-tracked type. Tracked weapons include missiles and torpedoes. Their trajectories are updated and the positions are transmitted across the network so that they can be tracked by radar, sonar, etc.
Communications
Play a vital role in modern naval operations, and to this end, MiNTaS provides voice and data communications across the frequency spectrum.
The MiNTaS system is easily upgradable, and will therefore remain state of the art. Its versatility and potential is limited only by customer requirements. MiNTaS is today’s tactical simulation solution for tomorrow’s navies.
MiNTaS has been in commision with the Indian Navy.
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